[Lab] 4d6. 2 blue, 2 red. Keep 2d6. RR, RB, BB matters.

Here's an idea I tweeted that seemed to catch a lot of interest:
Idea: 4d6, 2 red, 2 blue. Roll all four, keep two. Short-term: 2-12 result. Long-term effects for choosing RR, RB, or BB.
And that quickly drew a flurry of responses, which I'll gather here for future reference if I use this system for something.

Daniel Solis
Art Director by Day. Game Designer by Night.