Recoloring Illustrations for Do: Pilgrims of the Flying Temple [Video]


Liz Hooper is the head illustrator for Do: Pilgrims of the Flying Temple. Well, technically, she's Liz Radtke now, but she's always going to be Hooper to me.

Anyhoo, she drew a bunch of awesome large-format illustrations for Do last year and it's been a while since I looked at my coloring job on them. I decided to go back and mellow out the contrasts and make the color scheme more consistent. The saffrons and reds are based on Tibetan Buddhist robes.

The video above is a full-screen recording of my process. I usually crop my screencasts to a small area of the monitor, but I figured it couldn't hurt to go full size this time. Here are the re-colored illustrations so far.





» More from Liz Hooper
» Music made especially for Do by Matt S. Wilson

2 comments:

  1. First up, LOVE the videos of you doin' what you do.

    (As per your twitter request for critique)
    I really like the reds and browns in your colour scheme. I like how you are reinforcing the focal points with shading. There are however a couple of nit picky things that strike my eye.

    I feel that the group in foreground of the top image stand out too much. Perhaps because there is so much contrast between their dark outlines and light fill colour? Or maybe it's because of the dark background surrounding them. I like the contrast in the other two much more.

    Something feels off with the amount of yellow in the characters in the midground of the last image, in particular the masked characters with goggles. Perhaps it's because there are such dark lines in that character. I feel like it might be better pushed closer to the reds.

    Awesome work.

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  2. Thanks! That's in line with some other crit from my tweeps:

    @danielsolis make the red and the saffron more distinct from each other. Maybe desaturate the saffron even more, or send it closer to gold. @danielsolis Or else make the red more of a true red or a brick.
    @danielsolis Contrast/color scheme works well in fore/middle ground. Found the far background too similar to middle ground. Desaturate more?

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Daniel Solis
Art Director by Day. Game Designer by Night.