Here's a super simple pub game to play with normal dice, inspired by the customized dice drafting mechanic in Seasons. It's so simple, in fact, that I could fit all the rules onto one graphic. Neat, eh?
3 or more Players
EACH ROUND SETUP
Roll 1d6 per player. Each die is a different color.
Resolving Ties: If all the dice come up with the same result, roll them all again until there is at least one different result.
In the first round, youngest player goes first. Thereafter, each round's turn order changes.
ON YOUR TURN
Keep one result. Score that many points. Keep track of your chosen color each round.
If you are first to keep the lowest result, you will be first player in the next round.
Clarification: If there are ties for the lowest result, only the first player to keep that result gets this effect. For example, if there are two 1s, and you keep a 1 first, then you're the Picker. Whoever keeps the second 1 gets no benefit.
Turns proceed clockwise for the rest of the round.
Play 2 rounds per player.
You will score bonus points if you keep the same color across multiple rounds.
or 6: +15 (max)
Of course, you may continue keeping dice of the same color after the sixth, but you won't get any further benefit.
You may score several sets if each are a different color. For example, if you kept the red die three times and yellow die five times, you’d earn 18 bonus points total.
The player with the most points wins!