The Thousand-Year Game Design Challenge
UPDATE: The submission period has closed and here are the entries. If you're an entrant, continue sending pics or vids of people playing your game. The first step to a game lasting a thousand years is for people to play it today. UPDATE 2: And here's the winner! To support games designed for longevity – that can be learned, played and shared for hundreds of years – we offer this challenge to any game designers, artists and imaginative people who also share this desire. Challenge Create a game. The game can be of any theme or genre you desire, but there is one restriction: You're creating a "new classic," like Chess, Tag or card games. So, create a game to be enjoyed by generations of players for a thousand years. Prize $1,000 to the winning entrant, to be announced and awarded January 1, 2012. Entry Deadline Entries must be submitted before midnight July August 31st, 2011. ( Update ) Entry Guidelines Enter by posting a comment below with a link ...
Playing without Twitter. 140 characters is far too few!
ReplyDeleteI don't want to try and ham-fistedly explain the terms that put me off because I start to sound trite. A lot of people like the work in ancient language that White Wolf put through, but looking up "ithakur" each time someone mentions it puts me off the game.
This could be why it took me years to accept american football, but I understood soccer right away. Because of this, soccer is my preferred spectator sport, even in a town where football is king.
I really groove with terms that evoke, even through onomatopoeia, the game rules or game's mythology or theme. "Tap" is a classic, because it's both a physical maneuver and has meaning for the action. Continuum does have a good handful of these, but it does get to the point where you are "shrivving the burnback" (not a real example), or using terms that are necessary and technical but do not work to bring more context or understanding.