Time Between Kickstarters [Twitter]


So what do you think is an appropriate time between Kickstarters? Any of the above tweets close to the mark? Speak your mind in the comments!

8 comments:

  1. Depends on the size? On par with Do? One, maybe two a year. Smaller stuff I'd go with at most 6/year (2 month cycle), but probably 4/year (3 month cycle) as more reasonable - a year or two ago I'd have said you could support more, but there's a lot more kickstarters out there in use and thus noise out there.

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  2. Your so right about the crowded market these days. Just reading Purple Pawn's weekly roundup is daunting. :P

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  3. Depends a bit: do you think that most of your backers will be the same as before, or will you be able to attract new ones?
    With mostly the same backers, their money becomes an issue, I don't think there is many people willing to fund more than 3, maybe 4 projects a year.
    If you think you can attract new backers with each project, post the next one before the current one is finished and see how much you can fit in a year. It's true that the market is crowded now, but the pool of backers is also much larger than it was before - the ratio money_given:projects is still pretty good on Kickstarter, the real short resource is attention. By going for a new project early, you can use the attention generated by the one you're currently working on to create buzz for the new one.

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  4. So a compromise would be something like releasing three games a year, but each one is a different genre and theme that doesn't repeat for at least a year.

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  5. I think it depends on the project, but I'd say at least three - six months between them. Two - three solid projects a year seems reasonable.

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  6. I'm curious about how much money people are willing to spend on Kickstarter stuff. It makes intuitive sense that starting more projects will stretch the wallet of your core fans thin, but on the other hand, it looks like there's a significant number of folks who are funding 10+ projects simultaneously.

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  7. Do you think the delayed payment is contributing to that?

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  8. Yeah, that sounds good. That way you maximize the number of different people backing the project instead of always depending on the same ones.

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Daniel Solis
Art Director by Day. Game Designer by Night.