Happy Birthday, Robot! at PAX East


"We decided to play some Happy Birthday, Robot tonight after the show because my highest aspirations in life all revolve around corrupting the architecture of what are essentially children's storytelling games to the purposes of perverts and aberrants."

So begins Alexander Williams' weird tales of playing HBR with his friends. Check out the increasingly bizarre stories on the Operation BSU blog. Thanks for sharing, Alexander!

If you liked those stories and want to make your own, one of the Operation BSU folks will be running three MANY sessions of HBR at PAX East. Here's the thread with all the info on Happy Birthday, Robot! at Pax East.

3 comments:

  1. Thanks, Daniel! HBR is an excellent, fun, mind-tripping construction of a game and my crew and I have had a lot of fun playing it and promoting it whenever and wherever we can. I'm of the deep and abiding belief that indie games design is where the fun is these days and the opportunity to get the word out as best we can to folks who might not otherwise hear about it (via entertainment podcasts, blogging, or whatnot) is well-appreciated.

    Also, Leneski should be running far more than three sessions at PAX East; as long as his intestinal fortitude and dice hold out, I think he'll be facilitating beyond human limitations. I've urged him to pop by the IPR tables during the con and refer players over there so they can buy up every free copy they bring to the show and order hundreds more, because nothing says "I loved the game!" like giving the author fat wads of cash.

    Thank you, from myself and all the BSU staff!

    ReplyDelete
  2. Thank you for posting your HBR stories! They're always a hoot n' a half. I hope folks at PAX dig the game, too. :D

    ReplyDelete
  3. Thanks, Daniel! HBR is an excellent, fun, mind-tripping construction of a game and my crew and I have had a lot of fun playing it and promoting it whenever and wherever we can. I'm of the deep and abiding belief that indie games design is where the fun is these days and the opportunity to get the word out as best we can to folks who might not otherwise hear about it (via entertainment podcasts, blogging, or whatnot) is well-appreciated.

    Also, Leneski should be running far more than three sessions at PAX East; as long as his intestinal fortitude and dice hold out, I think he'll be facilitating beyond human limitations. I've urged him to pop by the IPR tables during the con and refer players over there so they can buy up every free copy they bring to the show and order hundreds more, because nothing says "I loved the game!" like giving the author fat wads of cash.

    Thank you, from myself and all the BSU staff!

    ReplyDelete

Daniel Solis
Art Director by Day. Game Designer by Night.