Last night I quickly sketched out a tile-based train-themed path-building game. I've been on a path-building kick the past few weeks so it kind of makes sense that it would eventually lead to a train game of some kind. Hopefully this adds some twists to the genre to make it worthy of further development.
SUPPLIERS AND PORTS
Right, so condition cards are one of the fun things that might bring this otherwise dry spatial puzzle into some family fun take-that territory. Here are some cards I've got in mind for basic bonus scores.
- When any player builds a complete path, she scores 1pt per short straight segment on that path. (Alternates include long straight segments, corner segments, particular backgrounds)
- When any player builds the longest path in play, she scores 3pts.
- When any player builds a one-segment route, she scores 1 pt.
- ...Swap two adjacent destination cards. (Alternates include two destination cards on the same row, or on the same column.)
- ...Rotate one destination card 180º.
- ...Draw and place two path tiles.
- ...Swap two adjacent path tiles. (Alternates include two path tiles on the same row, or on the same column.)
- ...Remove all path tiles from one location. Until this player's next turn, no path tiles may be placed in this location.
- ...Remove one destination card from the play area for the rest of the game.
NEXT STEPS on this idea would be to make a proper print-and-play prototype, but first I wanted to see if this idea actually sounded interesting to anyone but me. So, does it? You tell me! :)