A married couple talks about the games they play and enjoy. Find more posts like this here.
The rules for basic play in Pandemic took about 20 minutes for me to learn, but comprehension of the goal and how to start and end were pretty easy to see. I've only ever played with just the two of us, and during the first two games we forgot a key rule (reminded ourselves of the rule we forgot after the first time, but neglected a different rule the second time around...oops).
I think we'll need to keep the rule booklet on the table for a while yet. While I'd say there are several steps-per-turn in Pandemic, the constant collaboration amongst players keeps it interesting through the whole game. And with two players, it's fun to try and determine the two best roles to play to make it through the game.
Playing Pandemic is sort of like getting a group together to defeat a game of Risk already in play (but instead of armies and cannons, you have to worry about disease cubes, eew!).
Oh, Pandemic. It needs no introduction. Hard to believe it's taken this long for us to added it to our game shelf, but hey. Life is busy. Plus, we sometimes avoid games that have a lot of components because they typically take longer to set up, play, and break down than we have available.
I'm pleased to say that it's not the case at all. Sure, the first play through will have a few mistakes, but the game is robust enough to survive that first session. You see enough of the potential to want to play again, and again. I wasn't surprised to learn later that Matt Leacock designed this game for himself and his wife. It's a great game for couples (and couple-friends) with a mix of gaming experience.
Labels: megan and daniel