Grant Chen of the Ministry of Entertainment (MiniEnt) emailed me a while back to do an interview. We were going to do it over Skype, but the ongoing layout marathon for Do: Pilgrims of the Flying Temple left my schedule very tight.
We discuss my game design process, what was cut from Do, making binary choices interesting, emergent complexity, and the loooong road from conception to production. Hope you dig it!
We conducted this interview over email for a few days, so my apologies if I'm even more long-winded than usual. :)
» MiniEnt: Interview with Daniel Solis